Investigate Unspeakable Horrors Without Losing Your Marbles! Literally.
A three-dimensional clock tower, standing over a foot tall, filled with marbles. Thirty otherworldly tentacles push through the tower walls in every direction, in this high-tension, push-your-luck dice game of Lovecraft-inspired horror.
Game Design: Curt Covert
Illustrations: Brian Valeza, EJ Dela Cruz, Jen Santos and Karen Main
“The quality of …[Dragonfire’s] … components was solid. The cardstock felt pretty standard and the chipboard pieces are nice and thick. The equipment cards also all have a foil effect on them that adds a nice little ‘shiny’ loot effect, which is fantastic and makes them feel more valuable when you get them. The game insert is really nice quality as well with plenty of room to add expansion content.”